# VARPTR\$

VARPTR\$ is a memory function that returns a STRING representation of a variable's memory address value for use in a DRAW or PLAY statement.

Syntax: value\$ = VARPTR(variable_name)

• When using this function with DRAW or PLAY strings, use an = sign.

Example: Using the function to change a Turn Angle value using DRAW.

SCREEN 12 'Demonstrates how string DRAW angles are used with TA FOR i = 0 TO 360 STEP 30 'mark clock hours every 30 degrees angle\$ = STR\$(i) 'change degree value i to a string PSET (175, 250), 6 'clock center DRAW "TA" + angle\$ + "BU100" 'add string angle to Turn Angle and draw blind up CIRCLE STEP(0, 0), 5, 12 'place a circle at end of Up line DRAW "P9, 12" _DELAY .5 NEXT 'Demonstrates how VARPTR\$ is used with TA= DO: sec\$ = RIGHT\$(TIME\$, 2) 'get current second value from time degree = VAL(sec\$) * -6 'use a negative value to Turn Angle clockwise PSET (175, 250), 9 'clock center DRAW "TA=" + VARPTR\$(degree) + "U90" 'VARPTR\$ values requires = in DRAW and PLAY DO: _LIMIT 30: LOOP UNTIL RIGHT\$(TIME\$, 2) <> sec\$ 'loop until seconds value changes IF INKEY\$ <> "" THEN EXIT DO PSET (175, 250), 0 DRAW "TA=" + VARPTR\$(degree) + "U90" 'erase previous second hand draw LOOP

Explanation: When the VARPTR\$ value is used in DRAW and PLAY = MUST be used to pass the value to the draw! Negative Turn Angle values move clockwise and each second moves the hand 6 degrees. TA uses actual degree angles starting at 0 or noon.