- #1

- 56

- 1

1. What curvature to choose in order to experience curvature best?

2. What structures better to take to represent curvature? Maybe I take curvelinear coordinates and translate points to them from cartesian and back?

3. AFAIK riemannian space has local reference frame that changes from point to point. So can I use a function to transform frame when passing points and display all objects points considering local frame transformation?

Notes:

I want to consider time to be newtonian. And as I understand, curvature must be intrinsic without embedded spaces

Thanks.