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The _SNDLOOP statement is like _SNDPLAY but the sound is looped. Uses a handle from the _SNDOPEN function.


_SNDLOOP handle&


  • Plays the sound identified by handle& in a loop.


Example: Loading a sound or music file and playing it in a loop until a key is pressed.

bg = _SNDOPEN("back.ogg") '<<<<<<<<<< change to your sound file name _SNDLOOP bg DO _LIMIT 10 'keep CPU resources used low LOOP UNTIL INKEY$ <> "" 'key press program exit _SNDSTOP bg _SNDCLOSE bg

See also

Keyword Reference - Alphabetical
Keyword Reference - By Usage
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