From QB64 Wiki
Jump to navigation Jump to search

The _SNDOPENRAW function opens a new channel to fill with _SNDRAW content to manage multiple dynamically generated sounds.


pipeHandle& = _SNDOPENRAW


  • You can manage multiple dynamically generated sounds at once without having to worry about mixing.
  • Use _SNDCLOSE to remove the pipe sound handles from memory.


Example: Combining 2 sounds without worrying about mixing:

a = _SNDOPENRAW b = _SNDOPENRAW FOR x = 1 TO 100000 _SNDRAW SIN(x / 10), , a 'fill with a tone _SNDRAW RND * 1 - 0.5, , b 'fill with static NEXT _SNDCLOSE a _SNDCLOSE b

Code by Galleon

See also

Keyword Reference - Alphabetical
Keyword Reference - By Usage
Main Wiki Page