Author Topic: Project is still in progress but have put this up to see what you guys (asccii)  (Read 633 times)

Hi,

I am wondering if it is a Windows 10 problem that .h files only work if in same folder as the QB64.exe file?

Here, I had tried moving the .h file to same folder as source after trying all sorts of paths to a subfolder of source, nothing worked until the .h file was put in the QB64.exe folder (then it did work even without .h extension). I think this came up before with an InForm .h file. Access to the other files in other subfolders seemed to work fine.

OK I think I have a theory as to MY difficulties with the .h file because I just ran into similar sequence of events unpacking PMACKAY's code from his double wrapped container files. Some things run fine with only one extraction, some ... well I don't think I 've extracted the .tar.gz the same way twice :p but it does seem to require a double extraction or something, I try and rename folder with extraction to track current most versions. The .h file was found (I think) from the ./something the last time tried but I also have the .h file with the QB64.exe folder, so who knows. ??? I do know the .tar,gz format is causing me complications.
B = B + ...
QB64 x 64 v1.2 2018 0228/86 git b30af92
QB64 v1.2 2018 0228/86 git b30af92
QB64 v1.1 2017 1106/82

Offline PMACKAY

  • LIFE is Temporary
ZIP file fixed. all needed is a unzip, compile and execute..

* No map editor included.. There is a map viewer.. Previous map editor will work

Next zip will have no Audio files due to already downloaded unless I add more.

See readme for help
MackyWhite

Offline PMACKAY

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Download "jUST ONE LOT OF FILES"

Full is game
Update contains just the source and character data

Added new Blob Monster... Tittle looks a bit better (i like)

Thinking of changing in game colors to mono (16 x single colors like title screen)....  Don't know why but it looks cooler.

(full Download has Files List)
MackyWhite

Hi PMACKAY,

I like whole package in one zip Folder, Thank you.

Idea: The I's in "DIG IT" of title screen might be shovel images.
B = B + ...
QB64 x 64 v1.2 2018 0228/86 git b30af92
QB64 v1.2 2018 0228/86 git b30af92
QB64 v1.1 2017 1106/82

Offline PMACKAY

  • LIFE is Temporary
much better for me too :)

i wanted to try and get the sin command to scroll the message faster once it got passed the centre... <0.3 left and 0.08 centre and 0.3>right (sort of like old school c64/amiga demo
MackyWhite

Offline PMACKAY

  • LIFE is Temporary
Worked on game a bit more, better title, more better sound (getting there). need to work on map colours. more ascii chars.

looking a bit better
MackyWhite

Offline PMACKAY

  • LIFE is Temporary
*** Lots of work done on the colours.... Just tested on a laptop to which has more sharper colour than my 55" tv ***

Maybe i need someone to adjust the colours better. only as i do not own a monitor. They are never perfect.

« Last Edit: September 13, 2018, 09:17:49 AM by PMACKAY »
MackyWhite

Offline PMACKAY

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my new map editor... Last thing to add now is my character editor. there are three files... you need to download them. put map editor and game in same folder. maps in map folder

cursor keys to edit.. working on my character edit routines next.. editor for maps and chargen and map viewer will all be one program. (only chargen to do now.

modified maps here too

copy maps into map folder
copy editor into main dir of game

extract the zip of course....


shift O (caps to select current character)
« Last Edit: September 16, 2018, 12:51:24 PM by PMACKAY »
MackyWhite

This looks pretty neat! Reminds me of something like a cross between an Atari 2600 game (the look of the graphics) and the old-school DOS "Kingdom of Kroz" series of games...

Awesome! Plus I love the map editor!

Offline PMACKAY

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jUST COMPLETED THE EDITOR.... MAKING SURE IT ALL WORKS BEFORE POSTING (AND HAVING FUN PLAYING WITH IT)

CAN NOW EDIT ALL 255 ASCII CHARS. SAVE THEM ALSO..

Will update the download zip to latest updates shortly..

new routines are going to be added... rocks slide off angled blocks
eyeball sound to be added when you bump into eyeball
MackyWhite

Offline PMACKAY

  • LIFE is Temporary
Ok here is the zip

*editor fully functional
*game (with modified maps, updated font set, adjusted colour codes) if you modify some characters and they do not appear it is just a case #, color) will work on that next. but simple to fix.

Saving of character gen is done when you save maps (save all)

Much better now.. have to fix score routines to save to harrdisk. not implemented yet
MackyWhite

Hi PMACKAY,

Your character drawing getting inventive, love the picket fence!

Character editor could use some exits by escape, will likely need _KEYCLEAR after each detection, so don't escape all the way out of the program.

So characters aren't permanently edited, just edited for the run?

I confess I got lost with playing a few versions back getting surrounded by gas or rock cave in, no avoiding and no escape? Maybe I am not clever enough to figure out how to avoid? If it is inevitable then I don't want to play, it would be too much like real life.
B = B + ...
QB64 x 64 v1.2 2018 0228/86 git b30af92
QB64 v1.2 2018 0228/86 git b30af92
QB64 v1.1 2017 1106/82

Offline PMACKAY

  • LIFE is Temporary
the latest version will let you save the characters (press f1) before exit and it saves all data.. (graphics and maps)

the thing with the blob gas stuff it will surround you but make sure the monsters run into it and it will explode.. (some blob gas stuff explodes on only certain things like a timer, or one type of monster.. i have been careful with the maps and matched monsters with gas - blob

the tab key restarts the level (so long as there are lives left)
holding shift you can pull the rocks (boulders) and the Diamonds
holding shift and pressing up will blow up boulders (only if you have one on your left, one on right and one below) pretty much a triangle and you are center.. (see image below thats what to do to use bomb  - shift plus up key and she goes bang)

Hint: dont kill all the monsters when gas is around (blob thing) it will set the gas off when the monster hits it.

add this line at 121 and this will display entire 256 ascII characters (the rest of the data)

CASE ELSE: COLOR 5     (line number 125)   


there are map updates here too

just uploaded!!
« Last Edit: September 17, 2018, 12:07:45 PM by PMACKAY »
MackyWhite

Offline PMACKAY

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Major Update Here... More graphics, modified maps, animated characters (see readme) ... much better. fixed the missing characters that did not show.. been messing with today. all doors can now go any walls in the read me there are some instructions. what has changed and what is going to change....

this one is better. (going to have to animate the gas too.... (soon)

you can speed up everything or slow it down.... use my flags for speed changes such as monsters, animation, or gas

STILL IN WORK.... BUT I AM LIKING SO FAR BUT HAVE OTHER IDEAS FOR A NEW GAME ALSO.... I MUST FINISH THIS FIRST.
« Last Edit: September 18, 2018, 08:00:33 AM by PMACKAY »
MackyWhite

Offline PMACKAY

  • LIFE is Temporary
Have now animated the eyes.. (border eyeballs) but not uploaded just yet... funny thing the eyes only needed four simple lines (one just a return and two if then and a simple variable).... the rest is already built in..

feels funky watching the eyeballs follow me.. (works on any-map and any position on the right.. going to have a light come on near the man on the light post.. but when you walk away it will switch off..

need to get a wav (ogg) from somewhere that when you touch the eyes (it says MY EYE or Ouch or something) just so it interacts other than just watching.. but not a cartoon character. monster type.. 
 
« Last Edit: Yesterday at 06:00:16 PM by PMACKAY »
MackyWhite