_glGenTextures: generate texture names
SUB _glGenTextures (BYVAL n AS LONG, textures AS _UNSIGNED LONG) void _glGenTextures(GLsizei n, GLuint * textures);
- Specifies the number of texture names to be generated.
- Specifies an array in which the generated texture names are stored.
_glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to _glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see _glBindTexture).
Texture names returned by a call to _glGenTextures are not returned by subsequent calls, unless they are first deleted with _glDeleteTextures.
_GL_INVALID_VALUE is generated if n is negative.
Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.