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The _SNDPLAYCOPY statement copies a sound, plays it, and automatically closes the copy using a handle parameter passed from _SNDOPEN or _SNDCOPY


_SNDPLAYCOPY handle&[, volume!]


  • The LONG handle& value is returned by _SNDOPEN using a specific sound file.
  • The volume! parameter can be any SINGLE value from 0 (no volume) to 1 (full volume).


  • Makes coding easier by doing all of the following automatically:
  1. Copies/duplicates the source handle (see _SNDCOPY).
  2. Changes the volume of the copy if volume is passed.
  3. Plays the copy.
  4. Closes the copy.
  • This statement is a better choice than _SNDPLAYFILE if the sound will be played often, reducing the burden on the computer.


Example 1: Playing a previously opened sound at half volume.

_SNDPLAYCOPY applause&, 0.5

Example 2: Playing a song at random volumes.

chomp& = _SNDOPEN("chomp.wav") _SNDPLAYCOPY chomp&, 0.5 + RND * 0.49

See also

Keyword Reference - Alphabetical
Keyword Reference - By Usage
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