_glClearDepth: specify the clear value for the depth buffer
- SUB _glClearDepth (BYVAL depth AS DOUBLE)
- void _glClearDepth(GLdouble depth);
- void _glClearDepthf(GLfloat depth);
- Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
_glClearDepth specifies the depth value used by _glClear to clear the depth buffer. Values specified by _glClearDepth are clamped to the range [0, 1].
The type of the depth parameter was changed from GLclampf to GLfloat for _glClearDepthf and from GLclampd to GLdouble for _glClearDepth. This change is transparent to user code.